![]() Run through and find everything with that chemical next. Next, find the second most common chemical you often find. In this case, lapinine is your starting "offense" chemical. So, if you find 16 correct tiles for lapinine, that is 16 less tiles the rest can be. There is no overlap with the tiles that have a particular correct answer. So, for instance, if you are constantly collecting lapinine, try to start with that chemical as often as possible. I like to look at compounds as "offense" vs. This helps with the process of elimination. ![]() Since the playing field wraps around you, remember that far away numbers (such as 13) can actually give you a hint even with one that is a 4. The numbers indicate how many places you are away from uncovering a tile you want to uncover with a chemical. Think of the research as reverse minesweeper where you are trying to click on the mines. Generally, you'll want to complete your research one compound at a time, though, because you might find yourself covering up your work with other compounds in the process. To switch between compounds available to you, use numbers 1-6 on your keyboard. ![]() What you get to unlock is generally random, but the more you unlock, the faster you can have whatever is left over available for you to unlock (there seems to be a limited supply of available unlockables at one time in the research bay. If you are using the Rack re-invented patch, there are more things to unlock. Research: Research is where you unlock everything. Sometimes, you can edge your clients enough to achieve multiple orgasms. It takes a little longer to collect, but you can very easily collect a lot if you regularly edge your clients. This is the easiest to harvest.Įquimine (Blue): The opposite of Lapinine. Lapinine (Yellow): Give your client an orgasm quickly. If a client doesn't enjoy partner satisfaction, you won't be harvesting any. Sometimes, for players, this just randomly pops up as something you are getting. Then, you can just give yourself an orgasm using that test subject. Simply look for clients who enjoy partner satisfaction. Alternatively, just get a client who enjoys pain if this is enabled in your preferences.Īvium (Purple): For some players, this is the hardest to figure out. You might not get the greatest review, but you'll get to collect on scalium that will help you unlock more things while researching. If they don't like men, but like handjobs, be a male scientist and give them a handjob. When you interact with a client after, if they are a volunteer, try to pair their lack of preference for your gender with something they enjoy so they don't quit on you. If they don't like men, be a male scientist for instance. Look for things in the client's preferences they don't like. If you're going to start harvesting this chemical, do this with either a client that is volunteering or a client you pay for. Scalium (Green): This is probably the hardest to get in-game. Throughout the game, you'll probably either get Canidine or Felinium quickly depending on the client and experience you give them. When looking at clients preferences, look for entries that are noted as either "secret" or "latent" and give those clients that experience. This is probably the easiest one to figure out.įelinium (orange): Curiosity. If they like handjobs, give them handjobs. To get these, you need to look closely at the client's preferences for the most part.Ĭanidine (Red): Familiarity. You need all of them if you are going to unlock the various research challenges. The first tip is getting a reasonable rate of each of the chemicals. Now, here are some tips to help you get through the whole game without utilizing the free play mode (which gets you a bunch of starting cash and chemicals) to get there. So, how do you make decent progress in the game if you aren't playing free play mode? Gradually picking away at it. Animations aren't all polished and there's still plenty of balance problems to work out, however, the more recent versions are actually quite playable. While we are, in fact, stuck on this version, this version of Rack 2 is actually quite playable. So, we are stuck with version 2.12 for quite some time now. Unfortunately, that has been taking much longer than expected. As of now, the focus has apparently been on multiplayer development. Rack 2 has been in development for a while. So, maybe add something probably worthwhile to read as well? ![]() I haven't added a journal lately and I figured it was about time I added something.
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